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	<title>Wavedash</title>
	<link>http://www.wavedash.net</link>
	<description>Grassroots Gaming, Online Communities and Social Media</description>
	<lastBuildDate>Thu, 17 Jun 2010 18:10:03 +0000</lastBuildDate>
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		<title>Looking for Community Manager jobs? Ask this important question at your interviews.</title>
		<description><![CDATA[And we&#8217;re back!
It&#8217;s been an exciting couple of weeks for me. I recently landed a gig as an online community manager for a prominent social gaming company. More on that later, but the short version has me living in San Francisco and kick-starting an exciting new career. Good times!
As a result of this long job [...]]]></description>
		<link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/</link>
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	<item>
		<title>How To Grow Your Online Community with the ACT Model</title>
		<description><![CDATA[
Last week I attended a presentation by Shama Kabani as part of a lecture series put on by the Dallas chapter of Social Media Club (and also featuring a fantastic talk by the inimitable Eric Swayne). Shama is the president of the Dallas-based online marketing firm Marketing Zen Group and author of The Zen of [...]]]></description>
		<link>http://www.wavedash.net/2010/04/how-to-grow-your-online-community-with-the-act-model/</link>
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		<title>The Important Lesson You Can Learn From Foursquare Day</title>
		<description><![CDATA[
Today, 4-16-10, is Foursquare Day. Rejoice, Foursquare users! (Foursquarers? Foursquares? Foursies?) Finally, you have a day of celebration where you can attend parties filled with Foursquare users. And earn a special badge. Also, you can check in to places. And stuff.
If you&#8217;re neither a Foursquare user nor a social media news junkie, you probably have [...]]]></description>
		<link>http://www.wavedash.net/2010/04/the-important-lesson-you-can-learn-from-foursquare-day/</link>
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		<title>The Secret Glossary of Social Games Analytics</title>
		<description><![CDATA[
If you&#8217;ve been reading up on social gaming, you&#8217;re probably familiar with terms like &#8220;microtransaction,&#8221; &#8220;core gamer,&#8221; &#8220;casual gamer&#8221; and &#8220;viral.&#8221; Maybe even &#8220;Freemium.&#8221; But buried in all the talk of Farms and Fish is a new lexicon that combines old school statistics with the latest in search engine analytics.
So, for those of you who [...]]]></description>
		<link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/</link>
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		<title>Need a jolt of activity? Appeal to narcissism.</title>
		<description><![CDATA[
Social Media (and it&#8217;s parent buzzword &#8220;Web 2.0&#8243;) proves one thing: the most powerful force on the internet is narcissism. Well, and cats. Whether it&#8217;s a tweet, a blog or a Facebook status update, people love to talk about themselves. And when other people talk about them, they love it even more.
Is your online community [...]]]></description>
		<link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/</link>
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		<title>5 ways to use Twitter to improve your gaming tournament</title>
		<description><![CDATA[
We&#8217;ve been experimenting with using Twitter at live game tournaments. Already it&#8217;s proved extremely useful for delivering match results which, coupled with Livestreaming, bring real-time updates of your event to those not in attendance. Several corporate tournaments use Twitter to fantastic effect – for instance, Magic: The Gathering&#8217;s live event coverage is a thing of [...]]]></description>
		<link>http://www.wavedash.net/2010/04/5-ways-to-use-twitter-to-improve-your-gaming-tournament/</link>
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		<title>Virtual Goods: The Emperor&#8217;s New Farm</title>
		<description><![CDATA[
There&#8217;s a lot of talk going on about virtual goods economics in games. The developers hail it as the monetization strategy of the future. Economists love it because they can see results in real time. This ain&#8217;t your grandpa&#8217;s ultimatum game.
But as usual, it&#8217;s The Onion who reduces the new business model to its core [...]]]></description>
		<link>http://www.wavedash.net/2010/03/virtual-goods-the-emperors-new-farm/</link>
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		<title>The Historian on why you need an online community manager</title>
		<description><![CDATA[
Video game community manager David &#8220;Historian&#8221; DeWald has a great article up on why your company needs a community manager.
One key point:
The launch phase of any community requires someone that is passionate and “transacting” a lot. Building communities is not about collecting as many people as possible and communities often don’t grow the way they [...]]]></description>
		<link>http://www.wavedash.net/2010/03/the-habitat-on-why-you-need-an-online-community-manager/</link>
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	<item>
		<title>Attention Foursquare: You need to melt faces</title>
		<description><![CDATA[
The Chronicle of Higher Education has an article up about Foursquare. Only it&#8217;s not about what Foursquare&#8217;s creators designed it for.
College students at University of Texas are tagging their campus with jokes, tips and gags. Not &#8220;tips&#8221; as in &#8220;I checked in on Foursquare and then left a tip.&#8221; No, students are leaving behind tags [...]]]></description>
		<link>http://www.wavedash.net/2010/03/attention-foursquare-you-need-to-embrace-digital-graffiti/</link>
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		<title>Here we go again</title>
		<description><![CDATA[The most important rule of blogging: choose a subject.
I started this blog as more of a scratchboard. A placeholder for ideas spread across various interests, including fiction, copywriting, creative agency life, social media, online community building, and video games. The old tagline, &#8220;Writing, Gaming and Brazen Geekery&#8221; expressed this.
As a personal project, that&#8217;s fine. As [...]]]></description>
		<link>http://www.wavedash.net/2010/03/here-we-go-again/</link>
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