Grassroots Gaming, Online Communities and Social Media
Last week I attended a presentation by Shama Kabani as part of a lecture series put on by the Dallas chapter of Social Media Club (and also featuring a fantastic talk by the inimitable Eric Swayne). Shama is the president of the Dallas-based online marketing firm Marketing Zen Group and author of The Zen of Social Media Marketing.
Shama’s presentation was loaded with wisdom for exciting a social media following. The most important takeaway: people use social media to show off their identity. Keeping up with friends is nice. Sharing photos is cool. But showing yourself is what it’s all about. Any brand trying to build a community must first figure out how people will incorporate that brand into their online identities. (Social game developers know it’s also the secret to selling virtual goods.)
To accomplish this, Shama coined the ACT model for social media marketing — Attract, Convert, Transform. And it’s a great way to look at online community building.
Shama details the ACT model over at the Marketing Message Blog:
A is for Attract. To attract means to get attention or stand out. Practically, this means attracting traffic to your website—your main online marketing tool. Nowhere is social media marketing more successful and useful than in the “attracting” phase of online marketing. During the attraction phase, you are trying to drive traffic to your site and stand out from the masses.
C is for Convert. Conversion happens when you turn a stranger into a consumer or customer. And there is a difference between the two! A consumer may take in your information or even sample your product, but he or she may not always buy. That’s okay! Over time, that consumer may become a customer. The more expensive a purchase, the longer it may take. This means that you constantly have to work to convert people into consumers and customers.
T is for Transform. You transform when you turn past and present successes into magnetic forces of attraction.
Looking at this strictly from an online community management perspective, the ACT model matches both the lifecycle of a successful community and the lifecycle of your members themselves. When you’re first launching, your goal is to attract new members (but not too many). As your community matures, your membership coalesces into a more active group. Maybe they start referring to themselves as “Goons” or “Redditors”. Maybe they start holding offline events. Finally, once it hits critical mass, your community (hopefully) becomes a self-sustaining force that uses a rich history to draw in new members.
The ACT model also dovetails with the Membership Lifecycle for Online Communities, first put forth by Amy Jo Kim. According to Dr. Kim, online community members go through five stages:
Your goal as online community manager is to guide both your community and your members through each of these steps. Attract the right people. Convert them into useful, content-producing, experience-improving members. And then build on those successes to transform the community as a whole.
Major thanks to Shama for the fresh perspective.
Image credit: Steve Snodgrass
1) A technique in Super Smash Bros. Melee that lets you move quickly without changing direction.
2) A blog about online communities and the grassroots engines that power them.
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